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Design, engineering and technology
William Morris Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for students learning about the textile designer and printer William Morris, as a part of their art and design study.
It contains comprehensive sections on:
-Biography of the Artist;
-Styles and Techniques;
-William Morris Timeline;
-Significant Works;
-Key Vocabulary;
-How do I create art like Morris?
This resource can be adapted for all ages, but was originally designed for KS2 and KS3 children.
The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
The Big Enterprise Project!
This engaging investigation activity allows students to use develop their innovation, creativity and collaboration skills to control the direction of their enterprise project.
The resource set guides students through the entire project, from conception to evaluation, and includes resources/ guidance for the following activities:
-Deciding upon different roles within their groups, in order to carry out multiple tasks effectively;
-Designing a company name and appropriate logo and slogan;
-Researching their product area, including competitors and USPs;
-Conducting market research;
-Budgeting;
-Detailed product design;
-Packaging design;
-Creating instructions for users;
-Formulating and presenting a persuasive pitch;
-Surveying the target audience for their feedback;
-Self-evaluating strengths and areas for development.
A comprehensive PowerPoint presentation guides students through the project.
There are at least a week’s worth of resources in here, enabling students to fully immerse themselves in the project. I orignally have used this with KS2 and KS3 students, but they could reasonably be adapted for students in KS4.
All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.
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Magazine Project Bundle!
This lesson and resource bundle provides all that is needed to aid students in composing their own short magazines, on a subject/genre of their choice. Everything that is needed to teach the project is provided, including engaging lesson powerpoints, worksheets, model examples, and activities, and also comprehensive lesson plans for each stage.
Each engaging and informative lesson aids students in learning about and then composing a different magazine page. Included are lessons on:
- Choosing the Genre and Audience and Composing a Front Cover
- Writing Agony Aunt/ Uncle Pages
- Writing Feature Articles
- Writing Reviews
Throughout each lesson, students learn through defining techniques, identifying ‘what a good one looks like’ and analysing model examples, before using writing help-sheets and success criteria to design their own.
All images are cited on the final slides of each PowerPoint.
Magazines - Genre and Audience! (Writing Front Covers)
This engaging and interactive lesson enables students to analyse the techniques that magazine writers use to meet their genre and audience. In particular, students identify the generic conventions of different types of magazines, consider the effectiveness of different model examples, and create their own interesting and appropriate front covers.
Over the course of their learning journey, students:
- Define and exemplify what genre/generic conventions/audiences are;
- Identify and understand the different generic conventions for various genres and audiences, using a range of different model example magazine front covers;
- Analyse the techniques that magazine writers use to appeal to their audiences in their front covers;
- Use a wide-range of generic conventions in writing their own front covers;
- Peer and self assess each other's front cover attempts.
The resources include:
-Visually engaging whole-lesson PowerPoint;
-A colourful and clear success criteria;
-Worksheet for identifying audiences and genres;
-Blank front cover template;
-Five magazine front cover model examples for analysis;
-Helpful and comprehensive step-by-step lesson plan.
All images are licensed for commercial use, and are cited on the final page of the slide.
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Holiday Fun Activities Bundle!
Included in this bundle are hours of fun, interactive, and productive activities that have been tried and tested with hundreds of happy children. Not only are the activities engaging, they also enable young people to develop their key skills in areas as varied as: Literacy, Numeracy, Science, Art and Design, PSHE, and Speaking and Listening.
Included within the bundle are the following popular resources:
- Murder Mystery Investigation: Students use exhibits, maps, evidence, and budgeting skills in order to solve a murder mystery case;
- Fantasy Football Club Group Project: Students design and resource their own football team from scratch, using a limited budget and selection of classic and modern footballers;
- Stating Your Case for the World’s Greatest Sportsperson - Students use their researching, persuasive writing, and speaking and listening skills to argue the case for the best sportsperson of all time;
- Space Mission: Find Us A New Earth! - Students are given an imaginative scenario and real-life information about the current most hospitable exo-planets, and must use their scientific and literacy skills to build a case for the next planet humans should inhabit;
- Crazy Animal Limericks Anthology - Loads of fun animal limericks for students to read, and comprehension/ creative tasks for them to complete.
All that you have to do is print and go, everything that you need for these resources (including teacher guidance) is provided.
All images are licensed for commercial use, and are cited on the final slides of the presentations.
Fantasy Football Club Group Project!
A Russian billionaire, Asman Veryrich, has approached you about setting up a new football club!
This exciting, engaging investigation activity allows students to control the direction of their own learning, through speaking, listening, discussing, and reasoning. I initially created these resources to provide something interesting for the students to engage with for their English Speaking and Listening discussions, but it has since been used across Maths, Art and Design, and PSHE departments, as well as by form groups and holiday activity groups, to build teamwork and collaboration skills.
Students get involved in all of the fun aspects of designing and setting up a new football club, including selecting a team of players, a manager, a stadium, and a training ground. They also design the team's club badge and football kits. They also need to use their skills of literacy to read and understand key evidence, and skills of numeracy to ensure that they keep their expenses within budget! What is more, groups can compete against one another to create the most successful team in the league, as all of the resources that they choose can help them to acquire valuable league table points!
Included in this resource pack are:
- Full PowerPoint lesson talking students through the process;
- An 8 page team booklet, used to create their designs and calculate their budgets;
- A pack of 96 player cards and 12 manager cards to select from (a combination of new and classic footballers are included, to ensure that this will never be outdated);
- Budget and recording sheets to track their progress;
- An A3 football pitch to strategise and select their team.
Considering the time and effort that it took to create these resources, I think that they offer exceptional value. Whenever I have used this activity before, it has taken at least 3-4 lessons, including the introduction, design process, presentations, and evaluation. I originally have used this with mixed ability Year 9 and 10 groups, but colleagues have adapted it easily for students of all key stages.
All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.